We at Zombler.org do not make any money from this site, or, arguably, anything else. It is in no way approved by, sponsored by, cold rocked by, stood up by, or affiliated with Wizards of the Coast, Inc. We put this up so that people could use the 3.0 srd in their 3.0 games without having to churn through fifty or so rtf files. There are also environmental hazards you could use to convince them that the plane isn't a great place to visit without reason. While the 3.5e Planar Handbook has no such hazards in it that I can find, the 3.0 Manual of the Planes includes a description of Psychic Storms on page 51.
You had to consult the astrological charts to cast a spell. Every time you cast.
It's been so long I don't recall any other details.
Aside that is, from the game having stats for the Virgin Mary.
Building a mage in that system was so tedious by the time I'd figured out their starting astrological modifiers I didn't want to play a PC in it any more. Homebrew game of a mate's was just as astro-lab, and largely cribbed from the above mentioned game's star charts, so I had a PC of very little brains who once attacked a monster they would have never attempted to otherwise 'Because it's my birthday today!' It's been so long I don't recall any other details.
Aside that is, from the game having stats for the Virgin Mary.
It also had the entire stats for a full on biblical apocalypse, if one chose to fight it out. I passed on that option, but the setting fluff on fey was damn good though. It was cheap, and the folklore stuff was worth the five bucks I paid for it second hand.
The quirks for PCs table would never fly in today's game publishing world, for much the same reasons that CoC's1920's psychiatric disorders list would likely upset many people today.
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Home > Epic Basics & Classes > Legendary Dreadnought
Level | Special |
---|---|
1st | Unstoppable 1/day |
2nd | Unmovable 1/day |
3rd | Shrug off punishment |
4th | Thick skinned |
5th | Bonus feat |
6th | Unstoppable 2/day |
7th | Unmovable 2/day |
8th | Shrug off punishment |
9th | Thick skinned |
10th | Bonus feat |
Hit Die
d12.
Requirements
To qualify to become a legendary dreadnought, a character must fulfill all the following criteria.
Base Attack Bonus
+23.
Skills
Intimidate 15 ranks.
Feats
Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical.
Class Skills
The legendary dreadnought’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), and Swim (Str).
Skill Points at Each Level
2 + Int modifier.
Class Features
The following are class features of the legendary dreadnought prestige class.
Weapon and Armor Proficiency
A legendary dreadnought is proficient with all simple and martial weapons, all armor, and all shields.
Unstoppable (Ex)
At 1st level, the legendary dreadnought can concentrate his or her power, gaining a +20 bonus on his or her Strength check to break or burst a door or item once per day, plus one additional time per day every five levels thereafter. As a special use of this ability, the legendary dreadnought can attempt to break a wall of force (Strength DC 32, and the character applies his or her unstoppable bonus to this check as well). Alternatively, the legendary dreadnought can apply the +20 bonus to a single attack roll.
Unmovable (Ex)
At 2nd level, the legendary dreadnought can concentrate his or her power, making him or herself unmovable once per day, plus one additional time per day every five levels thereafter. This power grants the character a +20 bonus on any one of the following:
A grapple check made to avoid being grabbed with the improved grab ability.
A Strength check to avoid the effects of a bull rush, trip attempt, or similar effect.
A Strength check against any effect that would move the character either physically or magically.
Any one saving throw. If an effect that would move the character either physically or magically does not normally allow a saving throw, the legendary dreadnought can use this ability to gain a Will saving throw. He or she still gains the +20 bonus on the saving throw in such a case.
Shrug off Punishment (Ex)
The legendary dreadnought gains 12 bonus hit points at 3rd level and 12 more every five levels thereafter.
Thick Skinned (Ex)
At 4th level, the legendary dreadnought gains damage reduction 3/-. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, the Damage Reduction feat, and this ability itself. The damage reduction improves by 3 points every five levels thereafter
Bonus Feats
The legendary dreadnought gets a bonus feat at 5th level and an additional bonus feat every five levels thereafter. These bonus feats must be selected from the following list: Armor Skin, Devastating Critical, Dire Charge, Epic Fortitude, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Constitution, Great Strength, Improved Combat Reflexes, Overwhelming Critical, Penetrate Damage Reduction.
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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.